08.09.2015 Code Technical
Thanks to a new contribution from Andreas Plesch (Harvard University), the current dev version of X3DOM already has a new feature to improve the quality of rendered text. The small, but efficient, change is the possibility to use oversampling when generating the corresponding texture images. You can customize this behavior by specifying an oversampling factor in the “quality” field of the fontstyle node.
Check out a small tech demo here!
04.09.2015 Code Technical
Thanks to a contribution from Toshiba, X3DOM now supports compressed textures!
Although being slightly larger during transmission, compressed textures have the great advantage that they can be stored as-is on the GPU, thereby saving texture memory. This is especially useful in applications that use a lot of texture data, such as geospatial applications or games.
ImageTexture and ImageTextureAtlas now also accept dds files: if loading a texture as a jpeg/gif/png fails, X3DOM tries to load it as a compressed texture if the corresponding WebGL extension exists on the client platform. You can find a tech demo here.
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