01.08.2023 Release
We are happy to announce the release of X3DOM 1.8.3! This release contains a handful of new features and improvements along with a number of bug fixes since the last release. We would like to thank all users and, of course, all the contributors, that make X3DOM such a great project.
For a detailed list of changes see the changelog on Github.
Grab the frozen 1.8.3 version here. The cutting-edge development version (nightly build of git head) can be found here.
13.06.2021 Release
We are happy to announce the release of X3DOM 1.8.2! This release contains a handful of new features, improvements along with a number of bug fixes since the last release.
We would like to thank all users and, of course, all the contributors, that make X3DOM such a great project.
For a detailed list of changes see the changelog on Github.
Grab the frozen 1.8.2 version here. The cutting-edge development version (nightly build of git head) can be found here.
27.09.2019 Release
We are happy to announce our new X3DOM 1.8.1 Release. This release mainly contains fixes and corrections since the last 1.8.0 release. We would like to thank all users and, of course, all the contributors, that make X3DOM such a great project.
Grab the frozen 1.8.1 version here. The cutting-edge development version (nightly build of git head) can be found here.
24.07.2019 Release
We are really happy to announce our special 10 Year anniversary release of X3DOM! This release contains multiple new Features, many new Nodes and a big list of fixes, improvements and changes.
We would like to thank all users and, of course, all the contributors, that make X3DOM such a great project over last ten years!
The full changelog can be found here.
Grab the frozen 1.8.0 version here. The cutting-edge development version (nightly build of git head) can be found here.
19.12.2016 Release
As every year, we are happy to announce our special Christmas release of X3DOM! This release mainly contains fixes and corrections since the last release, but also improvements and fundamental changes.
We would like to thank all users and, of course, all the contributors, that make X3DOM such a great project since so many years!
Grab the frozen 1.7.2 version here. The cutting-edge development version (nightly build of git head) can be found here.
18.12.2015 Release
As a special holiday gift, we are happy to announce the release of X3DOM 1.7.1! This release mainly contains fixes and corrections since the last 1.7.0 release. We would like to thank all users and, of course, all the contributors, that make X3DOM such a great project.
Grab the frozen 1.7.1 version here. The cutting-edge development version (nightly build of git head) can be found here.
17.06.2015 Release Technical
We are proud and glad to announce the release of X3DOM 1.7 – as always, thanks to all contributors that made this great achievement possible!
Besides our new, fresh home page, these are the most important changes:
18.12.2014 Release
As a special holiday gift, we are happy to announce the release of X3DOM 1.6.2! We would like to thank all users and, of course, all the contributors, that make X3DOM such a great project.
New Features
Fixes and Enhancements
Grab the frozen 1.6.2 version here. The cutting-edge development version (nightly build of git head) can be found here.
24.07.2014 Release
We are proud to announce a 1.6.1 release of X3DOM. This release mainly contains some new features, fixes and corrections since the last 1.6 release. It is a maintenance update and recommended for all 1.6 users.
Features
Fixes and Enhancements
Grab the frozen 1.6.1 version here. The cutting-edge development version (nightly build of git head) can be found here.
23.10.2013 Release
This month, X3DOM celebrates its 4th anniversary!
As a little “present”, we are proud to announce a 1.5.1 release of X3DOM. This release mainly contains fixes and corrections since the last 1.5 release. It is a maintenance update and recommended for all 1.5 users.
Most notable are the fixed bind behavior for transformed Viewpoint nodes, Viewfrustum matrix corrections, basic multi-touch support for other navigation types than examine, two new navigation modes, a beta version of DepthMode, BlendMode and ColorMaskMode, better normal map support in CommonSurfaceShader (if the “OES_standard_derivatives” extension is available), and last but not least support for 32-bit indices given that the new “OES_element_index_uint” extension is available. For a detailed list of changes please also refer to the CHANGELOG file.
Grab the frozen 1.5.1 version here. The cutting-edge development version (nightly build of git head) can be found here.
12.09.2013 Release
We are proud to announce the release of X3DOM 1.5. This most recent installment of our popular Declarative3D polyfill shines with lots of new features and a wagon load full of bugfixes.
With version 1.5, X3DOM also overcomes some limits of the scenegraph structure by using new internal structures for culling and fast rendering, decoupled from the frontend graph inside the DOM, which, however, still remains intact as usual.
For a detailed list of changes refer to the CHANGELOG file.
Grab the frozen 1.5.0 version here or fly with the cutting-edge development version here.
12.04.2013 Release Technical
We have started a new project for online model conversion, which can be found on GitHub, too. It is an 3D model optimization and sharing service especially for the cultural heritage domain. The system is written in Python and allows optimization and conversion of 3D models for Web presentation and sharing these models on the Web. Its main features are:
This project was supported by V-Must, an EU-funded project that aims to provide the heritage sector with the tools and support to develop Virtual Museums that are educational, enjoyable, long-lasting, and easy to maintain. The developed code is open-source and you can just grab it from GitHub, where you also find everything to get started.
23.12.2011 Release
So finally: 1 day before christmas we did it!
Here is our next stable release after half a year of development
We have worked on bug fixing and added some new features!
General work we did
Bug fixes & new Features
New components
With the new component model in X3DOM we have added the first two components, not natively included in our core profile
We wish you all a merry christmas, a happy new year and that we all make use of our good intentions.
20.06.2011 Release
After many months of work, we’re proud to announce the release today of X3DOM 1.2. There’s plenty of cool stuff we have worked on since the last release. You can also swing by the downloads page to grab a copy of the release package.
The new version supports an additional render-backend. The system now looks for a Flash11 plugin if the browser does not provide a SAI-Plugin or WebGL interface. This enables the user to view X3DOM pages, with some restrictions, using the Internet Explorer 9 browser. It utilizes the Adobe Flash MoleHill 3D-API for GPU-Accelerated rendering. To use Adobe Flash-based X3DOM you need the latest Adobe Flash Player Incubator build (11.01.3d).
Our x3dom.swf
must either be placed in the same folder as your xhtml/html
files, or you can specify a path with the swfpath-Parameter of the X3D-Node. With the X3D-Nodes backend-Parameter you can set Flash as default backend.
22.10.2010 Release
Second stable release after almost 7 month.
http://x3dom.org/x3dom/release/x3dom-v1.1.js
Most features from the 1.1. milestone are implemented:
Recently there have been several changes in the WebGL-API (e.g. interface changes in texImage2D() method, replacement of old WebGL array types with the new TypedArray specification, enforcement of precision modifiers in shader code, and changed behavior of NPOT textures). This leads to incompatibilities with previous versions, why the 1.0 X3DOM release does no longer work together with recent browser versions.
The proposed HTML profile is almost implemented:
The fallback-model has changed a bit. We partially support X3D-SAI plugins now and removed O3D as technology.
Next release (V1.2) will focus on faster and better basic picking and collision methods to get more HTML-Events and the missing navigation modes (FLY, WALK, LOOKAT).
25.03.2010 Release
First stable release of the framework.
http://x3dom.org/x3dom/release/x3dom-v1.0.js
All initially planned features are implemented:
The proposed HTML profile is partially implemented:
The fallback-model is also only partially implemented:
Next release (v1.1) will focus on the following topics:
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