HTML Encoding and Default Values⤴
                <X3DPlanarGeometryNode
                
                ccw='true'
                
                lit='true'
                
                metadata='X3DMetadataObject'
                
                solid='true'
                
                useGeoCache='true'
                
                ></X3DPlanarGeometryNode>
            
        Inheritance⤴
- Core/X3DNode(18)
 - Rendering/X3DGeometryNode(12)
 - X3DPlanarGeometryNode (8)
 - Arc2D
 - ArcClose2D
 - Circle2D
 - Disk2D
 - Polyline2D
 - Polypoint2D
 - Rectangle2D
 - TriangleSet2D
 
Fields⤴
            These are the X3D / X3DOM fields of this node. Values should usually be received / set as strings via
            DOM functions (i.e., using
            
        
setAttribute("myFieldName", "myFieldValue") and
            getAttribute("myFieldName")).
        | Name | Type | Default Value | Range | Inheritance | Standard | Description | 
|---|---|---|---|---|---|---|
| ccw | SFBool | true | Rendering/X3DGeometryNode | 
                
                     
                
             | 
            The ccw field defines the ordering of the vertex coordinates of the geometry with respect to user-given or automatically generated normal vectors used in the lighting model equations. | |
| lit | SFBool | true | Rendering/X3DGeometryNode | 
                
                     
                
             | 
            Specifies whether this geometry should be rendered with or without lighting. | |
| metadata | SFNode | X3DMetadataObject | Core/X3DNode | 
                
                     
                
             | 
            Field to add metadata information | |
| solid | SFBool | true | Rendering/X3DGeometryNode | 
                
                     
                
             | 
            Specifies whether backface-culling is used. If solid is TRUE only front-faces are drawn. | |
| useGeoCache | SFBool | true | Rendering/X3DGeometryNode | 
                
                     
                
             | 
            Most geo primitives use geo cache and others might later on, but one should be able to disable cache per geometry node. Defaults to global useGeoCache setting parameter. | 
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