HTML Encoding and Default Values⤴
                <BufferGeometry
                
                buffer='""'
                
                ccw='true'
                
                draco='false'
                
                lit='true'
                
                metadata='X3DMetadataObject'
                
                position='0,0,0'
                
                primType='['TRIANGLES']'
                
                size='1,1,1'
                
                solid='true'
                
                useGeoCache='true'
                
                vertexCount='[0]'
                
                ></BufferGeometry>
            
        Inheritance⤴
- Core/X3DNode(18)
- Rendering/X3DGeometryNode(12)
- X3DSpatialGeometryNode(14)
- X3DBinaryContainerGeometryNode(3)
- BufferGeometry
Fields⤴
            These are the X3D / X3DOM fields of this node. Values should usually be received / set as strings via
            DOM functions (i.e., using
            
        
setAttribute("myFieldName", "myFieldValue") and
            getAttribute("myFieldName")).
        | Name | Type | Default Value | Range | Inheritance | Standard | Description | 
|---|---|---|---|---|---|---|
| buffer | SFString | "" |   | The url to the binary file, that contains the buffer data. | ||
| ccw | SFBool | true | Rendering/X3DGeometryNode |   | The ccw field defines the ordering of the vertex coordinates of the geometry with respect to user-given or automatically generated normal vectors used in the lighting model equations. | |
| draco | SFBool | false |   | indicate draco compression of buffer | ||
| lit | SFBool | true | Rendering/X3DGeometryNode |   | Specifies whether this geometry should be rendered with or without lighting. | |
| metadata | SFNode | X3DMetadataObject | Core/X3DNode |   | Field to add metadata information | |
| position | SFVec3f | 0,0,0 | X3DBinaryContainerGeometryNode |   | ||
| primType | MFString | ['TRIANGLES'] | X3DBinaryContainerGeometryNode |   | ||
| size | SFVec3f | 1,1,1 | X3DBinaryContainerGeometryNode |   | ||
| solid | SFBool | true | Rendering/X3DGeometryNode |   | Specifies whether backface-culling is used. If solid is TRUE only front-faces are drawn. | |
| useGeoCache | SFBool | true | Rendering/X3DGeometryNode |   | Most geo primitives use geo cache and others might later on, but one should be able to disable cache per geometry node. Defaults to global useGeoCache setting parameter. | |
| vertexCount | MFInt32 | [0] | X3DBinaryContainerGeometryNode |   | 
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