HTML Encoding and Default Values⤴
<BufferGeometry
buffer='""'
ccw='true'
draco='false'
lit='true'
metadata='X3DMetadataObject'
position='0,0,0'
primType='['TRIANGLES']'
size='1,1,1'
solid='true'
useGeoCache='true'
vertexCount='[0]'
></BufferGeometry>
Inheritance⤴
- Core/X3DNode(18)
- Rendering/X3DGeometryNode(12)
- X3DSpatialGeometryNode(14)
- X3DBinaryContainerGeometryNode(3)
- BufferGeometry
Fields⤴
These are the X3D / X3DOM fields of this node. Values should usually be received / set as strings via
DOM functions (i.e., using
setAttribute("myFieldName", "myFieldValue")
and
getAttribute("myFieldName")
).
Name | Type | Default Value | Range | Inheritance | Standard | Description |
---|---|---|---|---|---|---|
buffer | SFString | "" |
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The url to the binary file, that contains the buffer data. | ||
ccw | SFBool | true | Rendering/X3DGeometryNode |
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The ccw field defines the ordering of the vertex coordinates of the geometry with respect to user-given or automatically generated normal vectors used in the lighting model equations. | |
draco | SFBool | false |
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indicate draco compression of buffer | ||
lit | SFBool | true | Rendering/X3DGeometryNode |
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Specifies whether this geometry should be rendered with or without lighting. | |
metadata | SFNode | X3DMetadataObject | Core/X3DNode |
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Field to add metadata information | |
position | SFVec3f | 0,0,0 | X3DBinaryContainerGeometryNode |
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||
primType | MFString | ['TRIANGLES'] | X3DBinaryContainerGeometryNode |
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||
size | SFVec3f | 1,1,1 | X3DBinaryContainerGeometryNode |
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||
solid | SFBool | true | Rendering/X3DGeometryNode |
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Specifies whether backface-culling is used. If solid is TRUE only front-faces are drawn. | |
useGeoCache | SFBool | true | Rendering/X3DGeometryNode |
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Most geo primitives use geo cache and others might later on, but one should be able to disable cache per geometry node. Defaults to global useGeoCache setting parameter. | |
vertexCount | MFInt32 | [0] | X3DBinaryContainerGeometryNode |
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