HTML Encoding and Default Values⤴
                <SlopedCylinder
                
                bottom='true'
                
                ccw='true'
                
                height='2.0'
                
                lit='true'
                
                metadata='X3DMetadataObject'
                
                radius='1.0'
                
                solid='true'
                
                subdivision='32'
                
                top='true'
                
                useGeoCache='true'
                
                xbshear='0.26179'
                
                xtshear='0.26179'
                
                ybshear='0.0'
                
                ytshear='0.0'
                
                ></SlopedCylinder>
            
        Inheritance⤴
- Core/X3DNode(18)
 - Rendering/X3DGeometryNode(12)
 - Geometry3D/X3DSpatialGeometryNode(14)
 - SlopedCylinder
 
Fields⤴
            These are the X3D / X3DOM fields of this node. Values should usually be received / set as strings via
            DOM functions (i.e., using
            
        
setAttribute("myFieldName", "myFieldValue") and
            getAttribute("myFieldName")).
        | Name | Type | Default Value | Range | Inheritance | Standard | Description | 
|---|---|---|---|---|---|---|
| bottom | SFBool | true | 
                
                     
                
             | 
            Defines whether the bottom exists. | ||
| ccw | SFBool | true | Rendering/X3DGeometryNode | 
                
                     
                
             | 
            The ccw field defines the ordering of the vertex coordinates of the geometry with respect to user-given or automatically generated normal vectors used in the lighting model equations. | |
| height | SFFloat | 2.0 | [0, inf] | 
                
                     
                
             | 
            Defines the height of the sloped cylinder | |
| lit | SFBool | true | Rendering/X3DGeometryNode | 
                
                     
                
             | 
            Specifies whether this geometry should be rendered with or without lighting. | |
| metadata | SFNode | X3DMetadataObject | Core/X3DNode | 
                
                     
                
             | 
            Field to add metadata information | |
| radius | SFFloat | 1.0 | [0, inf] | 
                
                     
                
             | 
            Defines the radius of the sloped cylinder. | |
| solid | SFBool | true | Rendering/X3DGeometryNode | 
                
                     
                
             | 
            Specifies whether backface-culling is used. If solid is TRUE only front-faces are drawn. | |
| subdivision | SFFloat | 32 | 
                
                     
                
             | 
            Specifies the number of faces that are generated to approximate the cylinder. | ||
| top | SFBool | true | 
                
                     
                
             | 
            Defines whether the top exists. | ||
| useGeoCache | SFBool | true | Rendering/X3DGeometryNode | 
                
                     
                
             | 
            Most geo primitives use geo cache and others might later on, but one should be able to disable cache per geometry node. Defaults to global useGeoCache setting parameter. | |
| xbshear | SFFloat | 0.26179 | 
                
                     
                
             | 
            Defines the shear for the bottom in x direction. | ||
| xtshear | SFFloat | 0.26179 | 
                
                     
                
             | 
            Defines the shear for the top in x direction. | ||
| ybshear | SFFloat | 0.0 | 
                
                     
                
             | 
            Defines the shear for the bottom in y direction. | ||
| ytshear | SFFloat | 0.0 | 
                
                     
                
             | 
            Defines the shear for the top in y direction. | 
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