HTML Encoding and Default Values⤴
                <IndexedLineSet
                
                attrib='x3dom.nodeTypes.X3DVertexAttributeNode'
                
                ccw='true'
                
                color='x3dom.nodeTypes.X3DColorNode'
                
                colorIndex='[]'
                
                colorPerVertex='true'
                
                coord='x3dom.nodeTypes.X3DCoordinateNode'
                
                coordIndex='[]'
                
                lit='true'
                
                metadata='X3DMetadataObject'
                
                solid='true'
                
                useGeoCache='true'
                
                ></IndexedLineSet>
            
        Fields⤴
            These are the X3D / X3DOM fields of this node. Values should usually be received / set as strings via
            DOM functions (i.e., using
            
        
setAttribute("myFieldName", "myFieldValue") and
            getAttribute("myFieldName")).
        | Name | Type | Default Value | Range | Inheritance | Standard | Description | 
|---|---|---|---|---|---|---|
| attrib | MFNode | Shaders/X3DVertexAttributeNode | 
                
                     
                
             | 
            If the "attrib" field is not empty it shall contain a list of per-vertex attribute information for programmable shaders | ||
| ccw | SFBool | true | X3DGeometryNode | 
                
                     
                
             | 
            The ccw field defines the ordering of the vertex coordinates of the geometry with respect to user-given or automatically generated normal vectors used in the lighting model equations. | |
| color | SFNode | X3DColorNode | 
                
                     
                
             | 
            If NULL the geometry is rendered using the Material and texture defined in the Appearance node. If not NULL the field shall contain a Color node whose colours are applied depending on the value of "colorPerVertex". | ||
| colorIndex | MFInt32 | [] | [0, inf] or -1 | 
                
                     
                
             | 
            colorIndex indices provide order in which colors are applied. Hint: if rendering Coordinate points originally defined for an IndexedFaceSet, index values may need to repeat initial each initial vertex to close the polygons. | |
| colorPerVertex | SFBool | true | 
                
                     
                
             | 
            Whether Color node is applied per vertex (true) or per polygon (false). | ||
| coord | SFNode | X3DCoordinateNode | 
                
                     
                
             | 
            Coordinate node specifiying the vertices used by the geometry. | ||
| coordIndex | MFInt32 | [] | [0, inf] or -1 | 
                
                     
                
             | 
            coordIndex indices provide order in which coordinates are applied. Order starts at index 0, commas are optional between sets, use -1 to separate indices for each polyline. Hint: if rendering Coordinate points originally defined for an IndexedFaceSet, index values may need to repeat initial each initial vertex to close the polygons. | |
| lit | SFBool | true | X3DGeometryNode | 
                
                     
                
             | 
            Specifies whether this geometry should be rendered with or without lighting. | |
| metadata | SFNode | X3DMetadataObject | Core/X3DNode | 
                
                     
                
             | 
            Field to add metadata information | |
| solid | SFBool | true | X3DGeometryNode | 
                
                     
                
             | 
            Specifies whether backface-culling is used. If solid is TRUE only front-faces are drawn. | |
| useGeoCache | SFBool | true | X3DGeometryNode | 
                
                     
                
             | 
            Most geo primitives use geo cache and others might later on, but one should be able to disable cache per geometry node. Defaults to global useGeoCache setting parameter. | 
 documentation