HTML Encoding and Default Values⤴
                <RenderedTexture
                
                background='x3dom.nodeTypes.X3DBackgroundNode'
                
                crossOrigin='""'
                
                depthMap='false'
                
                dimensions='[128,128,4]'
                
                excludeNodes='x3dom.nodeTypes.X3DNode'
                
                eyeToScreenDistance='0.041'
                
                fog='x3dom.nodeTypes.X3DFogNode'
                
                interpupillaryDistance='0.064'
                
                lensCenter='0.05329'
                
                metadata='X3DMetadataObject'
                
                oculusRiftVersion='1'
                
                origChannelCount='0'
                
                repeatS='true'
                
                repeatT='true'
                
                scale='true'
                
                scene='x3dom.nodeTypes.X3DNode'
                
                showNormals='false'
                
                stereoMode=''NONE''
                
                textureProperties='x3dom.nodeTypes.TextureProperties'
                
                update=''NONE''
                
                url='[]'
                
                viewpoint='x3dom.nodeTypes.X3DViewpointNode'
                
                vScreenSize='0.07074'
                
                ></RenderedTexture>
            
        Inheritance⤴
- Core/X3DNode(18)
 - Shape/X3DAppearanceChildNode(9)
 - X3DTextureNode(7)
 - RenderedTexture (1)
 - RefinementTexture
 
Fields⤴
            These are the X3D / X3DOM fields of this node. Values should usually be received / set as strings via
            DOM functions (i.e., using
            
        
setAttribute("myFieldName", "myFieldValue") and
            getAttribute("myFieldName")).
        | Name | Type | Default Value | Range | Inheritance | Standard | Description | 
|---|---|---|---|---|---|---|
| background | SFNode | EnvironmentalEffects/X3DBackgroundNode | 
                
                     
                
             | 
            Sets a background texture. | ||
| crossOrigin | SFString | "" | X3DTextureNode | 
                
                     
                
             | 
            Cross Origin Mode | |
| depthMap | SFBool | false | 
                
                     
                
             | 
            Determines if textures shall be treated as depth map. If it is TRUE, then the generated texture will also contain the depth buffer. | ||
| dimensions | MFInt32 | [128,128,4] | [0, inf] | 
                
                     
                
             | 
            Sets the width, height, color components (and number of MRTs). | |
| excludeNodes | MFNode | Core/X3DNode | 
                
                     
                
             | 
            Defines a list of sibling nodes that should be ignored. | ||
| eyeToScreenDistance | SFFloat | 0.041 | 
                
                     
                
             | 
            Sets the eye to screen distance in m for stereo rendering. | ||
| fog | SFNode | EnvironmentalEffects/X3DFogNode | 
                
                     
                
             | 
            Sets a fog node. | ||
| interpupillaryDistance | SFFloat | 0.064 | 
                
                     
                
             | 
            Sets the eye distance for stereo rendering. | ||
| lensCenter | SFVec3f | 0.05329 | 
                
                     
                
             | 
            Sets the lens Position on Screen. | ||
| metadata | SFNode | X3DMetadataObject | Core/X3DNode | 
                
                     
                
             | 
            Field to add metadata information | |
| oculusRiftVersion | SFFloat | 1 | 
                
                     
                
             | 
            Very experimental field to change between DK1 and DK2. | ||
| origChannelCount | SFInt32 | 0 | [0, inf] | X3DTextureNode | 
                
                     
                
             | 
            Specifies the channel count of the texture. 0 means the system should figure out the count automatically. | 
| repeatS | SFBool | true | X3DTextureNode | 
                
                     
                
             | 
            Specifies whether the texture is repeated in s direction. | |
| repeatT | SFBool | true | X3DTextureNode | 
                
                     
                
             | 
            Specifies whether the texture is repeated in t direction. | |
| scale | SFBool | true | X3DTextureNode | 
                
                     
                
             | 
            Specifies whether the texture is scaled to the next highest power of two. (Needed, when texture repeat is enabled and texture size is non power of two) | |
| scene | SFNode | Core/X3DNode | 
                
                     
                
             | 
            Sets a separate, potentially independent, subscene. If unset, the same scene is used. | ||
| showNormals | SFBool | false | 
                
                     
                
             | 
            Specifies whether normals are shown. | ||
| stereoMode | SFString | 'NONE' | ["NONE","LEFT_EYE","RIGHT_EYE"] | 
                
                     
                
             | 
            Sets render information for stereo rendering. | |
| textureProperties | SFNode | TextureProperties | X3DTextureNode | 
                
                     
                
             | 
            Sets a TextureProperty node. | |
| update | SFString | 'NONE' | ["NONE", "NEXT_FRAME_ONLY", "ALWAYS"] | 
                
                     
                
             | 
            Specifies when the texture is updated. | |
| url | MFString | [] | X3DTextureNode | 
                
                     
                
             | 
            Sets the url to a resource. | |
| viewpoint | SFNode | Navigation/X3DViewpointNode | 
                
                     
                
             | 
            Specifies the viewpoint that is used to render the texture content. | ||
| vScreenSize | SFFloat | 0.07074 | 
                
                     
                
             | 
            Sets the vertical screen size in m for stereo rendering. | 
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