HTML Encoding and Default Values⤴
                <BinaryGeometry
                
                binormal='""'
                
                binormalType='"Float32"'
                
                ccw='true'
                
                color='""'
                
                colorType='"Float32"'
                
                compressed='false'
                
                coord='""'
                
                coordType='"Float32"'
                
                idsPerVertex='false'
                
                index='""'
                
                indexType='"Uint16"'
                
                lit='true'
                
                metadata='X3DMetadataObject'
                
                normal='""'
                
                normalAsSphericalCoordinates='false'
                
                normalPerVertex='true'
                
                normalType='"Float32"'
                
                numTexCoordComponents='2'
                
                position='0,0,0'
                
                primType='['TRIANGLES']'
                
                rgbaColors='false'
                
                size='1,1,1'
                
                solid='true'
                
                tangent='""'
                
                tangentType='"Float32"'
                
                texCoord='""'
                
                texCoordType='"Float32"'
                
                useGeoCache='true'
                
                vertexCount='[0]'
                
                ></BinaryGeometry>
            
        Inheritance⤴
- X3DNode(18)
 - X3DGeometryNode(12)
 - X3DSpatialGeometryNode(14)
 - X3DBinaryContainerGeometryNode(3)
 - BinaryGeometry
 
Constructor⤴
- 
    
BinaryGeometry(ctx)⤴
 - 
        
        Constructor for BinaryGeometry
Parameters:
Name Type Argument Default Description ctxObject <optional> 
null context object, containing initial settings like namespace  
Fields⤴
            These are the X3D / X3DOM fields of this node. Values should usually be received / set as strings via
            DOM functions (i.e., using
            
        
setAttribute("myFieldName", "myFieldValue") and
            getAttribute("myFieldName")).
        | Name | Type | Default Value | Range | Inheritance | Standard | Description | 
|---|---|---|---|---|---|---|
| binormal | SFString | "" | 
                
                     
                
             | 
            |||
| binormalType | SFString | "Float32" | 
                
                     
                
             | 
            Specifies the byte format of the binormals. | ||
| ccw | SFBool | true | X3DGeometryNode | 
                
                     
                
             | 
            The ccw field defines the ordering of the vertex coordinates of the geometry with respect to user-given or automatically generated normal vectors used in the lighting model equations. | |
| color | SFString | "" | 
                
                     
                
             | 
            The url to the binary file, that contains the colors. | ||
| colorType | SFString | "Float32" | 
                
                     
                
             | 
            Specifies the byte format of the colors. | ||
| compressed | SFBool | false | 
                
                     
                
             | 
            Flag that specifies whether the binary files are GZip compressed. | ||
| coord | SFString | "" | 
                
                     
                
             | 
            The url to the binary file, that contains the mesh coordinates. | ||
| coordType | SFString | "Float32" | 
                
                     
                
             | 
            Specifies the byte format of the coordinates. | ||
| idsPerVertex | SFBool | false | 
                
                     
                
             | 
            Flag that specifies whether vertex IDs are given as texture coordinates. | ||
| index | SFString | "" | 
                
                     
                
             | 
            The url to the binary file, that contains the index data. | ||
| indexType | SFString | "Uint16" | 
                
                     
                
             | 
            Specifies the byte format of the index data. | ||
| lit | SFBool | true | X3DGeometryNode | 
                
                     
                
             | 
            Specifies whether this geometry should be rendered with or without lighting. | |
| metadata | SFNode | X3DMetadataObject | X3DNode | 
                
                     
                
             | 
            Field to add metadata information | |
| normal | SFString | "" | 
                
                     
                
             | 
            The url to the binary file, that contains the normals. | ||
| normalAsSphericalCoordinates | SFBool | false | 
                
                     
                
             | 
            Specifies whether the normals are encoded as spherical coordinates. | ||
| normalPerVertex | SFBool | true | 
                
                     
                
             | 
            Specifies whether normals are stored per vertex or per face. | ||
| normalType | SFString | "Float32" | 
                
                     
                
             | 
            Specifies the byte format of the normals. | ||
| numTexCoordComponents | SFInt32 | 2 | [1, inf] | 
                
                     
                
             | 
            Specifies the number of texture coordinates per vertex. | |
| position | SFVec3f | 0,0,0 | X3DBinaryContainerGeometryNode | 
                
                     
                
             | 
            ||
| primType | MFString | ['TRIANGLES'] | X3DBinaryContainerGeometryNode | 
                
                     
                
             | 
            ||
| rgbaColors | SFBool | false | 
                
                     
                
             | 
            Enables RGBA colors. | ||
| size | SFVec3f | 1,1,1 | X3DBinaryContainerGeometryNode | 
                
                     
                
             | 
            ||
| solid | SFBool | true | X3DGeometryNode | 
                
                     
                
             | 
            Specifies whether backface-culling is used. If solid is TRUE only front-faces are drawn. | |
| tangent | SFString | "" | 
                
                     
                
             | 
            |||
| tangentType | SFString | "Float32" | 
                
                     
                
             | 
            Specifies the byte format of the tangents. | ||
| texCoord | SFString | "" | 
                
                     
                
             | 
            The url to the binary file, that contains the texture coordinates. | ||
| texCoordType | SFString | "Float32" | 
                
                     
                
             | 
            Specifies the byte format of the texture coordinates. | ||
| useGeoCache | SFBool | true | X3DGeometryNode | 
                
                     
                
             | 
            Most geo primitives use geo cache and others might later on, but one should be able to disable cache per geometry node. Defaults to global useGeoCache setting parameter. | |
| vertexCount | MFInt32 | [0] | X3DBinaryContainerGeometryNode | 
                
                     
                
             | 
            
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