HTML Encoding and Default Values⤴
<Cylinder
bottom='true'
ccw='true'
height='2.0'
lit='true'
metadata='X3DMetadataObject'
radius='1.0'
side='true'
solid='true'
subdivision='32'
top='true'
useGeoCache='true'
></Cylinder>
Inheritance⤴
- X3DNode(18)
- X3DGeometryNode(12)
- X3DSpatialGeometryNode(14)
- Cylinder
Constructor⤴
-
Cylinder(ctx)⤴
-
Constructor for Cylinder
Parameters:
Name Type Argument Default Description ctx
Object <optional>
null context object, containing initial settings like namespace
Fields⤴
These are the X3D / X3DOM fields of this node. Values should usually be received / set as strings via
DOM functions (i.e., using
setAttribute("myFieldName", "myFieldValue")
and
getAttribute("myFieldName")
).
Name | Type | Default Value | Range | Inheritance | Standard | Description |
---|---|---|---|---|---|---|
bottom | SFBool | true |
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The bottom field specifies whether the bottom cap of the cylinder is created. | ||
ccw | SFBool | true | X3DGeometryNode |
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The ccw field defines the ordering of the vertex coordinates of the geometry with respect to user-given or automatically generated normal vectors used in the lighting model equations. | |
height | SFFloat | 2.0 | [0, inf] |
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The height field specifies the height of the cylinder along the central axis. | |
lit | SFBool | true | X3DGeometryNode |
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Specifies whether this geometry should be rendered with or without lighting. | |
metadata | SFNode | X3DMetadataObject | X3DNode |
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Field to add metadata information | |
radius | SFFloat | 1.0 | [0, inf] |
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The radius field specifies the radius of the cylinder. | |
side | SFBool | true |
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The side field specifies whether sides of the cylinder are created. | ||
solid | SFBool | true | X3DGeometryNode |
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Specifies whether backface-culling is used. If solid is TRUE only front-faces are drawn. | |
subdivision | SFFloat | 32 | [2, inf] |
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Specifies the number of faces that are generated to approximate the sides of the cylinder. | |
top | SFBool | true |
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The top field specifies whether the top cap of the cylinder is created. | ||
useGeoCache | SFBool | true | X3DGeometryNode |
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Most geo primitives use geo cache and others might later on, but one should be able to disable cache per geometry node. Defaults to global useGeoCache setting parameter. |