HTML Encoding and Default Values⤴
<HAnimJoint
bboxCenter='0,0,0'
bboxColor='1, 1, 0'
bboxDisplay='false'
bboxMargin='0.01'
bboxSize='-1,-1,-1'
center='0,0,0'
children='X3DChildNode'
displacers='x3dom.nodeTypes.HAnimDisplacer'
limitOrientation='0 0 1 0'
llimit='[]'
metadata='X3DMetadataObject'
name='""'
render='true'
rotation='0,0,1,0'
scale='1,1,1'
scaleOrientation='0,0,1,0'
skinCoordIndex='[]'
skinCoordWeight='[]'
stiffness='0 0 0'
translation='0,0,0'
ulimit='[]'
visible='true'
></HAnimJoint>
Inheritance⤴
- X3DNode(18)
- X3DChildNode(12)
- X3DBoundedObject(3)
- X3DGroupingNode(17)
- X3DTransformNode(3)
- Transform(4)
- HAnimJoint
Constructor⤴
-
HAnimJoint(ctx)⤴
-
Constructor for HAnimJoint
Parameters:
Name Type Argument Default Description ctx
Object <optional>
null context object, containing initial settings like namespace
Fields⤴
These are the X3D / X3DOM fields of this node. Values should usually be received / set as strings via
DOM functions (i.e., using
setAttribute("myFieldName", "myFieldValue")
and
getAttribute("myFieldName")
).
Name | Type | Default Value | Range | Inheritance | Standard | Description |
---|---|---|---|---|---|---|
bboxCenter | SFVec3f | 0,0,0 | [-inf, inf] | X3DBoundedObject | Center of the bounding box | |
bboxColor | SFColor | 1, 1, 0 | X3DBoundedObject | Color of the bounding box | ||
bboxDisplay | SFVec3f | false | X3DBoundedObject | Flag to enable display of the bounding box | ||
bboxMargin | SFFloat | 0.01 | [-inf, inf] | X3DBoundedObject | Size of additional margin around the bounding box scaled up by the diameter. | |
bboxSize | SFVec3f | -1,-1,-1 | [0, inf] or -1 | X3DBoundedObject | Size of the bounding box | |
center | SFVec3f | 0,0,0 | Transform | The center field specifies a translation offset from the origin of the local coordinate system (0,0,0). | ||
children | MFNode | X3DChildNode | X3DGroupingNode | Grouping nodes have a field that contains a list of children nodes. Each grouping node defines a coordinate space for its children. This coordinate space is relative to the coordinate space of the node of which the group node is a child. Such a node is called a parent node. This means that transformations accumulate down the scene graph hierarchy. | ||
displacers | MFNode | HAnimDisplacer | The displacers field contains a list of Displacer objects that are used to morph the deformable mesh using the morph targets defined in the Displacer objects. | |||
limitOrientation | SFRotation | 0 0 1 0 | The limitOrientation field gives the orientation of the coordinate frame in which the ulimit and llimit values are to be interpreted. It describes the orientation of ulimit and llimit fields in the local coordinate frame, relative to the Joint object centre position described by the center field. | |||
llimit | MFFloat | [] | The llimit field specifies lower joint rotation limits. Its components storee the lower (i.e., minimum) values for rotation around the X, Y and Z axes. A sequence containing zero elements indicates that the joint is unconstrained. A non-empty sequence can only consist of a single three-value element. If ulimit and llimit values are provided, both must be defined together. If llimit and ulimit are equal, no constraints are applied to Joint object rotations. | |||
metadata | SFNode | X3DMetadataObject | X3DNode | Field to add metadata information | ||
name | SFString | "" | Each Joint object shall have a name field, which shall not have the empty string value, that is used for identifying the object. Within the local scope of a Humanoid object, each Joint object can be referenced by its name alone (e.g., r_shoulder, l_hip, or skullbase). However, when referring to a Joint object within a larger or global scope, the name of the Humanoid object shall be added as a distinguishing prefix. | |||
render | SFBool | true | X3DBoundedObject | Flag to enable/disable rendering | ||
rotation | SFRotation | 0,0,1,0 | Transform | The rotation field specifies a rotation of the coordinate system. | ||
scale | SFVec3f | 1,1,1 | Transform | The scale field specifies a non-uniform scale of the coordinate system. Scale values may have any value: positive, negative (indicating a reflection), or zero. A value of zero indicates that any child geometry shall not be displayed. | ||
scaleOrientation | SFRotation | 0,0,1,0 | Transform | The scaleOrientation specifies a rotation of the coordinate system before the scale (to specify scales in arbitrary orientations). The scaleOrientation applies only to the scale operation. | ||
skinCoordIndex | MFInt32 | [] | ||||
skinCoordWeight | MFFloat | [] | The skinCoordWeight field contains a list of floating point values between 0.0 and 1.0 that describe an amount of weighting that should be used to affect a particular vertex from the skinCoord field of the Humanoid object. Each item in this list has a corresponding index value in the skinCoordIndex field of the Joint object indicating exactly which coordinate is to be influenced. | |||
stiffness | MFFloat | 0 0 0 | The stiffness field, if present, contains values that specify to an inverse kinematics (IK) system how much each degree of freedom should scale the calculated joint rotation at each step of the IK solver. A scale factor of (1 - stiffness) is applied around the corresponding axis (X, Y, or Z for entries 0, 1 and 2 of the stiffness field). Thus a stiffness value of zero means that no rotation scaling occurs, while a stiffness value of one means that no rotation occurs regardless of any provided rotation. | |||
translation | SFVec3f | 0,0,0 | Transform | The translation field specifies a translation to the coordinate system. | ||
ulimit | MFFloat | [] | The ulimit field specifies the upper joint rotation limits. Its components store the upper (i.e. maximum) values for rotation around the X, Y and Z axes. A sequence containing zero elements indicates that the joint is unconstrained. A non-empty sequence can only consist of a single three-value element. If ulimit and llimit values are provided, both must be defined together. If llimit and ulimit are equal, no constraints are applied to Joint object rotations. | |||
visible | SFBool | true | X3DBoundedObject | Flag to enable/disable rendering, alias for render |