HTML Encoding and Default Values⤴
<IndexedQuadSet
attrib='x3dom.nodeTypes.X3DVertexAttributeNode'
ccw='true'
color='x3dom.nodeTypes.X3DColorNode'
colorPerVertex='true'
coord='x3dom.nodeTypes.X3DCoordinateNode'
index='[]'
lit='true'
metadata='X3DMetadataObject'
normal='x3dom.nodeTypes.Normal'
normalPerVertex='true'
normalUpdateMode=''fast''
solid='true'
texCoord='x3dom.nodeTypes.X3DTextureCoordinateNode'
useGeoCache='true'
></IndexedQuadSet>
Inheritance⤴
- X3DNode(18)
- X3DGeometryNode(12)
- X3DComposedGeometryNode(6)
- IndexedQuadSet
Constructor⤴
-
IndexedQuadSet(ctx)⤴
-
Constructor for IndexedQuadSet
Parameters:
Name Type Argument Default Description ctx
Object <optional>
null context object, containing initial settings like namespace
Fields⤴
These are the X3D / X3DOM fields of this node. Values should usually be received / set as strings via
DOM functions (i.e., using
setAttribute("myFieldName", "myFieldValue")
and
getAttribute("myFieldName")
).
Name | Type | Default Value | Range | Inheritance | Standard | Description |
---|---|---|---|---|---|---|
attrib | MFNode | X3DVertexAttributeNode | X3DComposedGeometryNode | If the attrib field is not empty it shall contain a list of per-vertex attribute information for programmable shaders. | ||
ccw | SFBool | true | X3DGeometryNode | The ccw field defines the ordering of the vertex coordinates of the geometry with respect to user-given or automatically generated normal vectors used in the lighting model equations. | ||
color | SFNode | X3DColorNode | X3DComposedGeometryNode | If the color field is NULL, the geometry shall be rendered normally using the Material and texture defined in the Appearance node. | ||
colorPerVertex | SFBool | true | X3DComposedGeometryNode | If colorPerVertex is FALSE, colours are applied to each face. If colorPerVertex is true, colours are applied to each vertex. | ||
coord | SFNode | X3DCoordinateNode | X3DComposedGeometryNode | Contains a Coordinate node. | ||
index | MFInt32 | [] | IndexedQuadSet uses the indices in its index field to specify the vertices of each quad from the coord field. | |||
lit | SFBool | true | X3DGeometryNode | Specifies whether this geometry should be rendered with or without lighting. | ||
metadata | SFNode | X3DMetadataObject | X3DNode | Field to add metadata information | ||
normal | SFNode | Normal | X3DComposedGeometryNode | If the normal field is not NULL, it shall contain a Normal node whose normals are applied to the vertices or faces of the X3DComposedGeometryNode in a manner exactly equivalent to that described above for applying colours to vertices/faces (where normalPerVertex corresponds to colorPerVertex and normalIndex corresponds to colorIndex). If the normal field is NULL, the browser shall automatically generate normals in accordance with the node's definition. If the node does not define a behaviour, the default is to generate an averaged normal for all faces that share that vertex. | ||
normalPerVertex | SFBool | true | X3DComposedGeometryNode | If normalPerVertex is FALSE, normals are applied to each face. If normalPerVertex is true, normals are applied to each vertex. | ||
normalUpdateMode | SFString | 'fast' | X3DComposedGeometryNode | |||
solid | SFBool | true | X3DGeometryNode | Specifies whether backface-culling is used. If solid is TRUE only front-faces are drawn. | ||
texCoord | SFNode | X3DTextureCoordinateNode | X3DComposedGeometryNode | If the texCoord field is not NULL, it shall contain a TextureCoordinate node. | ||
useGeoCache | SFBool | true | X3DGeometryNode | Most geo primitives use geo cache and others might later on, but one should be able to disable cache per geometry node. Defaults to global useGeoCache setting parameter. |