HTML Encoding and Default Values⤴
                <LineSet
                
                attrib='x3dom.nodeTypes.X3DVertexAttributeNode'
                
                ccw='true'
                
                color='x3dom.nodeTypes.X3DColorNode'
                
                coord='x3dom.nodeTypes.X3DCoordinateNode'
                
                lit='true'
                
                metadata='X3DMetadataObject'
                
                solid='true'
                
                useGeoCache='true'
                
                vertexCount='[]'
                
                ></LineSet>
            
        Inheritance⤴
- X3DNode(18)
 - X3DGeometryNode(12)
 - LineSet
 
Constructor⤴
- 
    
LineSet(ctx)⤴
 - 
        
        Constructor for LineSet
Parameters:
Name Type Argument Default Description ctxObject <optional> 
null context object, containing initial settings like namespace  
Fields⤴
            These are the X3D / X3DOM fields of this node. Values should usually be received / set as strings via
            DOM functions (i.e., using
            
        
setAttribute("myFieldName", "myFieldValue") and
            getAttribute("myFieldName")).
        | Name | Type | Default Value | Range | Inheritance | Standard | Description | 
|---|---|---|---|---|---|---|
| attrib | MFNode | X3DVertexAttributeNode | 
                
                     
                
             | 
            If the "attrib" field is not empty it shall contain a list of per-vertex attribute information for programmable shaders | ||
| ccw | SFBool | true | X3DGeometryNode | 
                
                     
                
             | 
            The ccw field defines the ordering of the vertex coordinates of the geometry with respect to user-given or automatically generated normal vectors used in the lighting model equations. | |
| color | SFNode | X3DColorNode | 
                
                     
                
             | 
            If NULL the geometry is rendered using the Material and texture defined in the Appearance node. If not NULL the field shall contain a Color node whose colours are applied depending on the value of "colorPerVertex". | ||
| coord | SFNode | X3DCoordinateNode | 
                
                     
                
             | 
            Coordinate node specifiying the vertices used by the geometry. | ||
| lit | SFBool | true | X3DGeometryNode | 
                
                     
                
             | 
            Specifies whether this geometry should be rendered with or without lighting. | |
| metadata | SFNode | X3DMetadataObject | X3DNode | 
                
                     
                
             | 
            Field to add metadata information | |
| solid | SFBool | true | X3DGeometryNode | 
                
                     
                
             | 
            Specifies whether backface-culling is used. If solid is TRUE only front-faces are drawn. | |
| useGeoCache | SFBool | true | X3DGeometryNode | 
                
                     
                
             | 
            Most geo primitives use geo cache and others might later on, but one should be able to disable cache per geometry node. Defaults to global useGeoCache setting parameter. | |
| vertexCount | MFInt32 | [] | [2, inf] | 
                
                     
                
             | 
            vertexCount describes how many vertices are used in each polyline from Coordinate field. Coordinates are assigned to each line by taking vertexCount[n] vertices from Coordinate field. | 
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