HTML Encoding and Default Values⤴
                <ParticleSet
                
                ccw='true'
                
                color='x3dom.nodeTypes.X3DColorNode'
                
                coord='x3dom.nodeTypes.X3DCoordinateNode'
                
                drawOrder='Any'
                
                index=''
                
                lit='true'
                
                metadata='X3DMetadataObject'
                
                mode='ViewDirQuads'
                
                normal='null'
                
                size=''
                
                solid='true'
                
                textureZ=''
                
                useGeoCache='true'
                
                ></ParticleSet>
            
        Inheritance⤴
- X3DNode(18)
 - X3DGeometryNode(12)
 - PointSet(1)
 - ParticleSet
 
Constructor⤴
- 
    
ParticleSet(ctx)⤴
 - 
        
        Constructor for ParticleSet
Parameters:
Name Type Argument Default Description ctxObject <optional> 
null context object, containing initial settings like namespace  
Fields⤴
            These are the X3D / X3DOM fields of this node. Values should usually be received / set as strings via
            DOM functions (i.e., using
            
        
setAttribute("myFieldName", "myFieldValue") and
            getAttribute("myFieldName")).
        | Name | Type | Default Value | Range | Inheritance | Standard | Description | 
|---|---|---|---|---|---|---|
| ccw | SFBool | true | X3DGeometryNode | 
                
                     
                
             | 
            The ccw field defines the ordering of the vertex coordinates of the geometry with respect to user-given or automatically generated normal vectors used in the lighting model equations. | |
| color | SFNode | X3DColorNode | PointSet | 
                
                     
                
             | 
            If NULL the geometry is rendered using the Material and texture defined in the Appearance node. If not NULL the field shall contain a Color node whose colours are applied depending on the value of "colorPerVertex". | |
| coord | SFNode | X3DCoordinateNode | PointSet | 
                
                     
                
             | 
            Coordinate node specifiying the vertices used by the geometry. | |
| drawOrder | SFString | Any | [Any, BackToFront, FrontToBack] | 
                
                     
                
             | 
            Defines the drawing order for the particles. Possible values: "Any" - The order is undefined. "BackToFront" - Draw from back to front. "FrontToBack" - Draw from front to back. | |
| index | MFInt32 | 
                
                     
                
             | 
            An MFInt32 field containing indices which specify the order of the vertices in the "coord" field. | |||
| lit | SFBool | true | X3DGeometryNode | 
                
                     
                
             | 
            Specifies whether this geometry should be rendered with or without lighting. | |
| metadata | SFNode | X3DMetadataObject | X3DNode | 
                
                     
                
             | 
            Field to add metadata information | |
| mode | SFString | ViewDirQuads | [ViewDirQuads, Points, Lines, Arrows, ViewerArrows, ViewerQuads, Rectangles] | 
                
                     
                
             | 
            Drawing mode: "ViewDirQuads" - Draws quads directed to the viewpoint (default). "Points" - Draw points. "Lines" - Draw lines. These modes must not match the finally supported modes. | |
| normal | SFNode | null | 
                
                     
                
             | 
            Stores a Normal node containing the normals of the particles. | ||
| size | MFVec3f | 
                
                     
                
             | 
            An MFVec3f field containing the sizes of the particles. | |||
| solid | SFBool | true | X3DGeometryNode | 
                
                     
                
             | 
            Specifies whether backface-culling is used. If solid is TRUE only front-faces are drawn. | |
| textureZ | MFFloat | 
                
                     
                
             | 
            An MFFloat field containing z-values for the texture of a particle (used with 3D textures). | |||
| useGeoCache | SFBool | true | X3DGeometryNode | 
                
                     
                
             | 
            Most geo primitives use geo cache and others might later on, but one should be able to disable cache per geometry node. Defaults to global useGeoCache setting parameter. | 
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