HTML Encoding and Default Values⤴
<RectangularTorus
angle='2*Math.PI'
caps='true'
ccw='true'
height='1'
innerRadius='0.5'
lit='true'
metadata='X3DMetadataObject'
outerRadius='1'
solid='true'
subdivision='32'
useGeoCache='true'
></RectangularTorus>
Inheritance⤴
- X3DNode(18)
- X3DGeometryNode(12)
- X3DSpatialGeometryNode(14)
- RectangularTorus
Constructor⤴
-
RectangularTorus(ctx)⤴
-
Constructor for RectangularTorus
Parameters:
Name Type Argument Default Description ctx
Object <optional>
null context object, containing initial settings like namespace
Fields⤴
These are the X3D / X3DOM fields of this node. Values should usually be received / set as strings via
DOM functions (i.e., using
setAttribute("myFieldName", "myFieldValue")
and
getAttribute("myFieldName")
).
Name | Type | Default Value | Range | Inheritance | Standard | Description |
---|---|---|---|---|---|---|
angle | SFFloat | 2*Math.PI | [0, 2*pi] | Defines the length of the torus as angle. 2 * PI is a full torus. | ||
caps | SFBool | true | Specifies whether the side caps exist. | |||
ccw | SFBool | true | X3DGeometryNode | The ccw field defines the ordering of the vertex coordinates of the geometry with respect to user-given or automatically generated normal vectors used in the lighting model equations. | ||
height | SFFloat | 1 | [0, inf] | Defines the height of the torus. | ||
innerRadius | SFFloat | 0.5 | [0, inf] | Defines the inner radius of the torus. | ||
lit | SFBool | true | X3DGeometryNode | Specifies whether this geometry should be rendered with or without lighting. | ||
metadata | SFNode | X3DMetadataObject | X3DNode | Field to add metadata information | ||
outerRadius | SFFloat | 1 | [0, inf] | Defines the outer radius of the torus. | ||
solid | SFBool | true | X3DGeometryNode | Specifies whether backface-culling is used. If solid is TRUE only front-faces are drawn. | ||
subdivision | SFFloat | 32 | Specifies the number of rings that are generated to approximate the torus. | |||
useGeoCache | SFBool | true | X3DGeometryNode | Most geo primitives use geo cache and others might later on, but one should be able to disable cache per geometry node. Defaults to global useGeoCache setting parameter. |