HTML Encoding and Default Values⤴
<ShaderPart
metadata='X3DMetadataObject'
type='"VERTEX"'
url='[]'
></ShaderPart>
Inheritance⤴
- X3DNode(18)
- ShaderPart
Constructor⤴
-
ShaderPart(ctx)⤴
-
Constructor for ShaderPart
Parameters:
Name Type Argument Default Description ctx
Object <optional>
null context object, containing initial settings like namespace
Fields⤴
These are the X3D / X3DOM fields of this node. Values should usually be received / set as strings via
DOM functions (i.e., using
setAttribute("myFieldName", "myFieldValue")
and
getAttribute("myFieldName")
).
Name | Type | Default Value | Range | Inheritance | Standard | Description |
---|---|---|---|---|---|---|
metadata | SFNode | X3DMetadataObject | X3DNode | Field to add metadata information | ||
type | SFString | "VERTEX" | The type field indicates whether this object shall be compiled as a vertex shader, fragment shader, or other future-defined shader type. | |||
url | MFString | [] | The shader source is read from the URL specified by the url field. When the url field contains no values ([]), this object instance is ignored. |