HTML Encoding and Default Values⤴
<Shape
appearance='x3dom.nodeTypes.X3DAppearanceNode'
bboxCenter='0,0,0'
bboxColor='1, 1, 0'
bboxDisplay='false'
bboxMargin='0.01'
bboxSize='-1,-1,-1'
geometry='x3dom.nodeTypes.X3DGeometryNode'
isPickable='true'
metadata='X3DMetadataObject'
render='true'
visible='true'
></Shape>
Inheritance⤴
- X3DNode(18)
- X3DChildNode(12)
- X3DBoundedObject(3)
- X3DShapeNode(2)
- Shape
Constructor⤴
-
Shape(ctx)⤴
-
Constructor for Shape
Parameters:
Name Type Argument Default Description ctx
Object <optional>
null context object, containing initial settings like namespace
Fields⤴
These are the X3D / X3DOM fields of this node. Values should usually be received / set as strings via
DOM functions (i.e., using
setAttribute("myFieldName", "myFieldValue")
and
getAttribute("myFieldName")
).
Name | Type | Default Value | Range | Inheritance | Standard | Description |
---|---|---|---|---|---|---|
appearance | SFNode | X3DAppearanceNode | X3DShapeNode | Holds the appearance node. | ||
bboxCenter | SFVec3f | 0,0,0 | [-inf, inf] | X3DBoundedObject | Center of the bounding box | |
bboxColor | SFColor | 1, 1, 0 | X3DBoundedObject | Color of the bounding box | ||
bboxDisplay | SFVec3f | false | X3DBoundedObject | Flag to enable display of the bounding box | ||
bboxMargin | SFFloat | 0.01 | [-inf, inf] | X3DBoundedObject | Size of additional margin around the bounding box scaled up by the diameter. | |
bboxSize | SFVec3f | -1,-1,-1 | [0, inf] or -1 | X3DBoundedObject | Size of the bounding box | |
geometry | SFNode | X3DGeometryNode | X3DShapeNode | Holds the geometry node. | ||
isPickable | SFBool | true | X3DShapeNode | Defines whether the shape is pickable. | ||
metadata | SFNode | X3DMetadataObject | X3DNode | Field to add metadata information | ||
render | SFBool | true | X3DBoundedObject | Flag to enable/disable rendering | ||
visible | SFBool | true | X3DBoundedObject | Flag to enable/disable rendering, alias for render |
Properties⤴
Access
Name
Type
Inheritance
Description
idMap
Map for Shape node IDs (needed for picking)
objectID
Static class ID counter (needed for picking)
shaderPartID
Static class ID counter (needed for caching)