HTML Encoding and Default Values⤴
<ToneMappedVolumeStyle
coolColor='0,0,1'
enabled='true'
metadata='X3DMetadataObject'
surfaceNormals='x3dom.nodeTypes.Texture'
warmColor='1,1,0'
></ToneMappedVolumeStyle>
Inheritance⤴
- X3DNode(18)
- X3DVolumeRenderStyleNode(4)
- X3DComposableVolumeRenderStyleNode(10)
- ToneMappedVolumeStyle
Constructor⤴
-
ToneMappedVolumeStyle(ctx)⤴
-
Constructor for ToneMappedVolumeStyle
Parameters:
Name Type Argument Default Description ctx
Object <optional>
null context object, containing initial settings like namespace
Fields⤴
These are the X3D / X3DOM fields of this node. Values should usually be received / set as strings via
DOM functions (i.e., using
setAttribute("myFieldName", "myFieldValue")
and
getAttribute("myFieldName")
).
Name | Type | Default Value | Range | Inheritance | Standard | Description |
---|---|---|---|---|---|---|
coolColor | SFColor | 0,0,1 | The coolColor field specifies the color to be used for surfaces facing away of the light direction. | |||
enabled | SFBool | true | X3DVolumeRenderStyleNode | Specifies whether the render style is enabled or disabled. | ||
metadata | SFNode | X3DMetadataObject | X3DNode | Field to add metadata information | ||
surfaceNormals | SFNode | Texture | X3DComposableVolumeRenderStyleNode | The surfaceNormals field allows to provide the normals of the volume data. It takes an ImageTextureAtlas of the same dimensions of the volume data. If it is not provided, it is computed on the fly. | ||
warmColor | SFColor | 1,1,0 | The warmColor field specifies the color to be used for surfaces facing towards the light direction. |