Class: X3DTextureNode

X3D: 3.3
Component: Texturing
Status:
fully implemented

.nodeTypes. X3DTextureNode

This abstract node type is the base type for all node types which specify sources for texture images.

HTML Encoding and Default Values

<X3DTextureNode crossOrigin='""' metadata='X3DMetadataObject' origChannelCount='0' repeatS='true' repeatT='true' scale='true' textureProperties='x3dom.nodeTypes.TextureProperties' url='[]' ></X3DTextureNode>

Inheritance


Constructor

X3DTextureNode(ctx)

Constructor for X3DTextureNode

Parameters:
Name Type Argument Default Description
ctx Object <optional>
null context object, containing initial settings like namespace

Fields

These are the X3D / X3DOM fields of this node. Values should usually be received / set as strings via DOM functions (i.e., using setAttribute("myFieldName", "myFieldValue") and getAttribute("myFieldName")).
Name Type Default Value Range Inheritance Standard Description
crossOrigin SFString "" Cross Origin Mode
metadata SFNode X3DMetadataObject X3DNode Field to add metadata information
origChannelCount SFInt32 0 [0, inf] Specifies the channel count of the texture. 0 means the system should figure out the count automatically.
repeatS SFBool true Specifies whether the texture is repeated in s direction.
repeatT SFBool true Specifies whether the texture is repeated in t direction.
scale SFBool true Specifies whether the texture is scaled to the next highest power of two. (Needed, when texture repeat is enabled and texture size is non power of two)
textureProperties SFNode TextureProperties Sets a TextureProperty node.
url MFString [] Sets the url to a resource.