HTML Encoding and Default Values⤴
                <X3DTextureNode
                
                crossOrigin='""'
                
                metadata='X3DMetadataObject'
                
                origChannelCount='0'
                
                repeatS='true'
                
                repeatT='true'
                
                scale='true'
                
                textureProperties='x3dom.nodeTypes.TextureProperties'
                
                url='[]'
                
                ></X3DTextureNode>
            
        Inheritance⤴
- X3DNode(18)
 - X3DAppearanceChildNode(9)
 - X3DTextureNode (7)
 - MultiTexture
 - PixelTexture
 - RenderedTexture
 - SurfaceShaderTexture
 - Texture
 - X3DEnvironmentTextureNode
 - X3DTexture3DNode
 
Constructor⤴
- 
    
X3DTextureNode(ctx)⤴
 - 
        
        Constructor for X3DTextureNode
Parameters:
Name Type Argument Default Description ctxObject <optional> 
null context object, containing initial settings like namespace  
Fields⤴
            These are the X3D / X3DOM fields of this node. Values should usually be received / set as strings via
            DOM functions (i.e., using
            
        
setAttribute("myFieldName", "myFieldValue") and
            getAttribute("myFieldName")).
        | Name | Type | Default Value | Range | Inheritance | Standard | Description | 
|---|---|---|---|---|---|---|
| crossOrigin | SFString | "" | 
                
                     
                
             | 
            Cross Origin Mode | ||
| metadata | SFNode | X3DMetadataObject | X3DNode | 
                
                     
                
             | 
            Field to add metadata information | |
| origChannelCount | SFInt32 | 0 | [0, inf] | 
                
                     
                
             | 
            Specifies the channel count of the texture. 0 means the system should figure out the count automatically. | |
| repeatS | SFBool | true | 
                
                     
                
             | 
            Specifies whether the texture is repeated in s direction. | ||
| repeatT | SFBool | true | 
                
                     
                
             | 
            Specifies whether the texture is repeated in t direction. | ||
| scale | SFBool | true | 
                
                     
                
             | 
            Specifies whether the texture is scaled to the next highest power of two. (Needed, when texture repeat is enabled and texture size is non power of two) | ||
| textureProperties | SFNode | TextureProperties | 
                
                     
                
             | 
            Sets a TextureProperty node. | ||
| url | MFString | [] | 
                
                     
                
             | 
            Sets the url to a resource. | 
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