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X3DOM 1.8.3 Released

01.08.2023

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First maya tutorial online

15.10.2010 Uncategorized

Cornelius Malerczyk did the first version of the maya to x3dom tutorial.

Maya screenshot

This shows the workflow to create a x3dom web-page within a few steps from autodesk maya using the instantreality aopt tool for some data-processing.


Online normal creation

12.10.2010 Uncategorized

A new example is online which shows how to use the creaseAngle property to control the online normal creation and update process.

Use this feature careful. This can kill your init, update and render performance!


Auto-splitting large meshes for WebGL

23.09.2010 Uncategorized

WebGL only supports 65k indices per mesh and therefore large models have to be split. X3DOM splits this now automatically if necessary.

sofaGirl

SofaGirl with more than 64k indices


Support for Typed Arrays

17.08.2010 Uncategorized

We now use Typed Arrays instead of WebGL*Arrays, since all browsers switched to this new interface. Please, as always, update to the latest version of Firefox, Chrome or WebKit to use the currently online dev-build.


Bugfix: Local eventListener per x3dom

Uncategorized

Some people had problems with the existing global key-handler per x3dom window. We fixed this in the current build ( >= 620) and now register EventListener per canvas. You can also switch off the key-mapping altogether with <x3d keysEnabled=’false’ …>. Talking about key-mapping: We do not support the X3D-KeySensor/StringSensor in our profile. Use an extra <div> with addEventListener(‘keypress’) to register a key-handler per x3d-element.


AR-Example works again

09.08.2010 Uncategorized

We did some cleanups on the server after Siggraph and killed a few examples. Especially the AR-example had an extra debug-window, which prevented the tracker to work.

ar works again

AR works again

We fixed the code and links, and thereby everything should work again.


Pixel-Face show current creaseAngle limitation

Showcase

Another show-case from Dennis Ippel which is not just nice but also shows a limitation of the current implementation.

Pixelfaces in x3dom

Pixelfaces in x3dom

If the user does not give any normals the system creates always smooth normals for every vertices. This is (almost) right for the support Level 2 we proposed  but this will also irritate people. So we  really should increase the support Level to 4 and fully support any creaseAngle value. There is already a ticket for this


Mutual Twitter Friends with X3DOM

05.08.2010 Showcase

Dennis Ippel was also at the WebGL BOF last week in LA and really liked the declarative 3D and HTML integration approach we provided with X3DOM.

He promised to do some expermiments with x3dom and already has a Mutal Twitter Friends show-case on his blog

Visualising Mutual Twitter Friends

Visualising Mutual Twitter Friends

We love his conclusion so far: “My first impression of X3DOM is that it’s very easy to work with. Specifying the scene through XML nodes is actually very convenient


DIEL: multi-user e-lerning system with x3dom

Broken Showcase

We meet Francesco Di Cerbo, from the Free University of Bolzano-Bozen, Italy,  last week at the Web3D-conference in LA. He presented in his talk a new e-lerning system called  DIEL which uses x3dom.

DIEL e-learning interface

user-interface for the DIEL e-learning system

DIEL is an extension to an e-learning platform that provides new paradigms of user interactivity and data representation in a web-based real-time environment. DIEL aims at creating a dynamic and interaction-friendly graphical interface for learning communities.

The system uses a client server architecture, where the client side is based on a HTML5/X3DOM, and the server side is implemented as a standalone PHP application, embedded into the open source course management system Moodle.

Combining X3DOM and AJAX patterns, it is possible to obtain a live graphical representation of a virtual environment, where users can interact with each other or with available resources. A server-push mechanism (using Orbited) has been used to synchronize the different clients. The user can even upload their avatars and other resources as standard X3D datasets.

https://code.inf.unibz.it/projects/diel/


Siggraph2010: HTML/X3D and WebGL BOF

04.08.2010 Uncategorized

X3DOM was presented at the HTML/X3D and Khronos/WebGL BOF during Siggraph 2010 last week. We introduced the framework and general idea using some slides and showed some of the examples. There was a large interest in declarative (X)3D at both meetings and we got very good feedback and had some interesting discussions with potential users of the system.

HTML/X3D BOF at Siggraph 2010

HTML/X3D BOF at Siggraph 2010

There where around 120 people at the HTML/X3D BOF and more than 150 at the WebGL BOF. Both meetings where packed and it was really fun to match some faces to email-addresses.


x3dom layer in native iOS App

23.07.2010 Uncategorized

The new instantMini version, build on OpenGL ES directly and not WebGL, provides an WebKit layer which supports x3dom content. It was tricky to get everything through the stringByEvaluatingJavaScriptFromString method but finally it works.

x3dom-iphone

The current App does not just support X3D elements in the DOM but also additional elements to configure the vision subsystem (e.g. Marker). This system will also be shown on the Web3D booth (#1024) at siggraph next week


Internet Explore 8 support

22.07.2010 Uncategorized

Following our own Fallback-model we support now Internet Explore 8 in x3dom. This setup utilizes not WebGL for rendering but needs a installed X3D-SAI plugin.

instantReality-Plugin used as x3dom backend

instantReality-Plugin used as x3dom backend

We use a modified  version of the SAI-importDocument-service to import the DOM-data and this is only available in the plugin version of InstantReality right now. You have to install and register the daily-build version.

Not everything works yet and you have to install an extra ActiveX-Plugin. On the other hand you get the high-performance C++-implementation which supports all X3D-profiles and some extra feature: Like Raytracing your data in realtime.

We will demo this version during siggraph next week at the Web3D booth (1024). Come by to see the whole setup running.


New shader-composer code in WebGL backend

Uncategorized

Timo added the new dynamic shader-composer code with example. We now support multiple dynamic lights and everything is (again) lit per fragment.

dynamic lights scene

dynamic lights scene

The new code support all X3D light types (PointLight, SpotLight and DirectionalLight ) and Fog. This also the bases for the CommonSurfaceShader implementation.


Interactive climate-data in x3dom

20.07.2010 Showcase

Another great “third-party” show-case. This one is from Steve Smith. There are some texture-issues and therefore it only works in Firefox 4.0 beta right now. The scene is Bristol City Harbour although the scenario fictitious. It is being prepared as a proof of principal for using x3dom/web3d to represent thematic data on climate change in cities.

climate-data

climate-data

The model uses 25cm aerial photography draped on a much thinned LIDAR digital terrain model provided by the British National Rivers Authority (NRA). The overall project is : Suburban Neighbourhood Adaptation for a Changing Climate (SNACC) at the University of the West of England.


Facebook FriendGraph3D with x3dom online

Showcase

Nikita Mattar put his facebook FriendGraph3D online.

facebook friendgraph in x3dom

facebook friendgraph in x3dom

The interaction is still very limited (there are some basic feature still missing in x3dom ) but this a nice showcase for animation done with the follower node-component.


Canvas Texture Example

15.07.2010 Uncategorized

dom supports a generic <Texture> node already for months. This node does not reference an external source directly (like ImageTexture and MovieTexture) but uses an HTML5 tag (img, video or canvas) as pixel source:
<Texture>
<img src=”…” >
<Texture>
<Texture>
<video src=”…” >
<Texture
<Texture>
<canvas width=’256′ height=’256′ >
<Texture>x

x3dom supports a generic <Texture> node already for months. This node does not reference an external source directly (like ImageTexture and MovieTexture) but uses an HTML5 tag (img, video or canvas) as pixel source:

<Texture> <img src=”…” > </Texture>

<Texture> <video src=”…” > </Texture

<Texture> <canvas width=’256′ height=’256′ > </Texture>

The HTML5-tag is usually just used for texturing and not visible otherwise. We now added an attribute “hideChildren” to switch this behavior on and off which allows web-developers to reuse the image on the HTML-page. This is a minor change but useful for some applications.
canvas painter

canvas painter

We wrote a little example which uses this functionality to build a live texture-painter.

Support for X3D-Follower animation added

12.07.2010 Uncategorized

Yvonne added most (but not all) chaser and damper from the Follower-component. There is also a simple examples which demonstrates the Position-, Orientation and Color-Chaser functionality. This is, after the Interpolator-component, the second and last animation component form X3D we propose for the HTML-Profile. Every other animation has to be done with javscript or (3D) CSS Animation.


X3DOM goes siggraph

09.07.2010 Uncategorized

We have an official spot at the web3d booth (Hall J, booth 1024) and demo the latest features related to the x3dom.org and instantreality.org frameworks.

x3dom goes siggraph

x3dom goes siggraph

Come by to see some interesting demos, talk to the developers and chat about the idea, design and implementation issues you have.


CSS 3D Transform support in X3DOM

07.07.2010 Uncategorized

Just a really simple example right now but this is really cool. We now support CSS 3D Transforms and CSS animation on X3D-Nodes. This only works in WebKit-based browser (Apple-WebKit and Google-Chrome) right now.

Screen shot 2010-07-07 at 17.26.24

It only works on < Transform >-nodes but you can use all forms to style your actually transformation.

More example coming soon.


ColorRGBA for conformance and MeshLab support

28.06.2010 Uncategorized

MeshLab is an excellent tool for manipulating mesh datasets and it is utilized in various application areas (e.g. Cultural heritage pipelines) today. It comes with a great X3D exporter which can handle texture, vertex/face-normal and vertex color. However, the tool creates always a ColorRGBA-node even so there is no alpha-data in the vertex color. Since ColorRGBA is in our proposed profile we added this node to better support MeshLab right now.

MeshLab output with ambient occlusion results in ColorRGBA

MeshLab output with ambient occlusion results in ColorRGBA

The example uses the ColorRGBA values to store the ambient occlusion values per vertex calculated in MeshLab


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