A half moon in X3DOM
This example is intended to show how gamma affects shading. Try setting gammaCorrectionDefault
to none, fastLinear or linear in the html source. Compare e.g. to
this search
or simply use your eyes.
The moon is just a sphere, no fancy moon texture to wait for ;( Sun is
approximated using a directional light.
Example by Simon Thum, Fraunhofer IGD.