HTML Encoding and Default Values⤴
<IndexedLineSet
attrib='x3dom.nodeTypes.X3DVertexAttributeNode'
ccw='true'
color='x3dom.nodeTypes.X3DColorNode'
colorIndex='[]'
colorPerVertex='true'
coord='x3dom.nodeTypes.X3DCoordinateNode'
coordIndex='[]'
lit='true'
metadata='X3DMetadataObject'
solid='true'
useGeoCache='true'
></IndexedLineSet>
Fields⤴
These are the X3D / X3DOM fields of this node. Values should usually be received / set as strings via
DOM functions (i.e., using
setAttribute("myFieldName", "myFieldValue")
and
getAttribute("myFieldName")
).
Name | Type | Default Value | Range | Inheritance | Standard | Description |
---|---|---|---|---|---|---|
attrib | MFNode | Shaders/X3DVertexAttributeNode | If the "attrib" field is not empty it shall contain a list of per-vertex attribute information for programmable shaders | |||
ccw | SFBool | true | X3DGeometryNode | The ccw field defines the ordering of the vertex coordinates of the geometry with respect to user-given or automatically generated normal vectors used in the lighting model equations. | ||
color | SFNode | X3DColorNode | If NULL the geometry is rendered using the Material and texture defined in the Appearance node. If not NULL the field shall contain a Color node whose colours are applied depending on the value of "colorPerVertex". | |||
colorIndex | MFInt32 | [] | [0, inf] or -1 | colorIndex indices provide order in which colors are applied. Hint: if rendering Coordinate points originally defined for an IndexedFaceSet, index values may need to repeat initial each initial vertex to close the polygons. | ||
colorPerVertex | SFBool | true | Whether Color node is applied per vertex (true) or per polygon (false). | |||
coord | SFNode | X3DCoordinateNode | Coordinate node specifiying the vertices used by the geometry. | |||
coordIndex | MFInt32 | [] | [0, inf] or -1 | coordIndex indices provide order in which coordinates are applied. Order starts at index 0, commas are optional between sets, use -1 to separate indices for each polyline. Hint: if rendering Coordinate points originally defined for an IndexedFaceSet, index values may need to repeat initial each initial vertex to close the polygons. | ||
lit | SFBool | true | X3DGeometryNode | Specifies whether this geometry should be rendered with or without lighting. | ||
metadata | SFNode | X3DMetadataObject | Core/X3DNode | Field to add metadata information | ||
solid | SFBool | true | X3DGeometryNode | Specifies whether backface-culling is used. If solid is TRUE only front-faces are drawn. | ||
useGeoCache | SFBool | true | X3DGeometryNode | Most geo primitives use geo cache and others might later on, but one should be able to disable cache per geometry node. Defaults to global useGeoCache setting parameter. |