HTML Encoding and Default Values⤴
                <CollidableShape
                
                bboxCenter='0,0,0'
                
                bboxColor='1, 1, 0'
                
                bboxDisplay='false'
                
                bboxMargin='0.01'
                
                bboxSize='-1,-1,-1'
                
                enabled='true'
                
                metadata='X3DMetadataObject'
                
                render='true'
                
                rotation='0,0,1,0'
                
                shape='x3dom.nodeTypes.Shape'
                
                transform='x3dom.nodeTypes.Transform'
                
                translation='0,0,0'
                
                visible='true'
                
                ></CollidableShape>
            
        Inheritance⤴
- X3DNode(18)
 - X3DChildNode(12)
 - X3DBoundedObject(3)
 - X3DNBodyCollidableNode(1)
 - CollidableShape
 
Constructor⤴
- 
    
CollidableShape(ctx)⤴
 - 
        
        Constructor for CollidableShape
Parameters:
Name Type Argument Default Description ctxObject <optional> 
null context object, containing initial settings like namespace  
Fields⤴
            These are the X3D / X3DOM fields of this node. Values should usually be received / set as strings via
            DOM functions (i.e., using
            
        
setAttribute("myFieldName", "myFieldValue") and
            getAttribute("myFieldName")).
        | Name | Type | Default Value | Range | Inheritance | Standard | Description | 
|---|---|---|---|---|---|---|
| bboxCenter | SFVec3f | 0,0,0 | [-inf, inf] | X3DBoundedObject | 
                
                     
                
             | 
            Center of the bounding box | 
| bboxColor | SFColor | 1, 1, 0 | X3DBoundedObject | 
                
                     
                
             | 
            Color of the bounding box | |
| bboxDisplay | SFVec3f | false | X3DBoundedObject | 
                
                     
                
             | 
            Flag to enable display of the bounding box | |
| bboxMargin | SFFloat | 0.01 | [-inf, inf] | X3DBoundedObject | 
                
                     
                
             | 
            Size of additional margin around the bounding box scaled up by the diameter. | 
| bboxSize | SFVec3f | -1,-1,-1 | [0, inf] or -1 | X3DBoundedObject | 
                
                     
                
             | 
            Size of the bounding box | 
| enabled | SFBool | true | X3DNBodyCollidableNode | 
                
                     
                
             | 
            The enabled field is used to specify whether a collidable object is eligible for collision detection interactions. | |
| metadata | SFNode | X3DMetadataObject | X3DNode | 
                
                     
                
             | 
            Field to add metadata information | |
| render | SFBool | true | X3DBoundedObject | 
                
                     
                
             | 
            Flag to enable/disable rendering | |
| rotation | SFRotation | 0,0,1,0 | [0,1] | X3DNBodyCollidableNode | 
                
                     
                
             | 
            The rotation field defines rotation about the body's center that the collidable node occupies. | 
| shape | SFNode | Shape | 
                
                     
                
             | 
            The shape field uses the geometry proxy for specifying which geometry best represents the collidable object. | ||
| transform | SFNode | Transform | 
                
                     
                
             | 
            Transformation child node. | ||
| translation | SFVec3f | 0,0,0 | (-inf, inf) | X3DNBodyCollidableNode | 
                
                     
                
             | 
            The translation field defines an offset from the body's center that the collidable node occupies. This can be used to place the collidable geometry in a different location relative to the actual rigid body that has the physics model being applied. | 
| visible | SFBool | true | X3DBoundedObject | 
                
                     
                
             | 
            Flag to enable/disable rendering, alias for render | 
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