HTML Encoding and Default Values⤴
<ComposedCubeMapTexture
back='x3dom.nodeTypes.Texture'
bottom='x3dom.nodeTypes.Texture'
crossOrigin='""'
front='x3dom.nodeTypes.Texture'
left='x3dom.nodeTypes.Texture'
metadata='X3DMetadataObject'
origChannelCount='0'
repeatS='true'
repeatT='true'
right='x3dom.nodeTypes.Texture'
scale='true'
textureProperties='x3dom.nodeTypes.TextureProperties'
top='x3dom.nodeTypes.Texture'
url='[]'
></ComposedCubeMapTexture>
Inheritance⤴
- X3DNode(18)
- X3DAppearanceChildNode(9)
- X3DTextureNode(7)
- X3DEnvironmentTextureNode(2)
- ComposedCubeMapTexture
Constructor⤴
-
ComposedCubeMapTexture(ctx)⤴
-
Constructor for ComposedCubeMapTexture
Parameters:
Name Type Argument Default Description ctx
Object <optional>
null context object, containing initial settings like namespace
Fields⤴
These are the X3D / X3DOM fields of this node. Values should usually be received / set as strings via
DOM functions (i.e., using
setAttribute("myFieldName", "myFieldValue")
and
getAttribute("myFieldName")
).
Name | Type | Default Value | Range | Inheritance | Standard | Description |
---|---|---|---|---|---|---|
back | SFNode | Texture | Texture for the back of the cubemap | |||
bottom | SFNode | Texture | Texture for the bottom of the cubemap | |||
crossOrigin | SFString | "" | X3DTextureNode | Cross Origin Mode | ||
front | SFNode | Texture | Texture for the front of the cubemap | |||
left | SFNode | Texture | Texture for the left side of the cubemap | |||
metadata | SFNode | X3DMetadataObject | X3DNode | Field to add metadata information | ||
origChannelCount | SFInt32 | 0 | [0, inf] | X3DTextureNode | Specifies the channel count of the texture. 0 means the system should figure out the count automatically. | |
repeatS | SFBool | true | X3DTextureNode | Specifies whether the texture is repeated in s direction. | ||
repeatT | SFBool | true | X3DTextureNode | Specifies whether the texture is repeated in t direction. | ||
right | SFNode | Texture | Texture for the right side of the cubemap | |||
scale | SFBool | true | X3DTextureNode | Specifies whether the texture is scaled to the next highest power of two. (Needed, when texture repeat is enabled and texture size is non power of two) | ||
textureProperties | SFNode | TextureProperties | X3DTextureNode | Sets a TextureProperty node. | ||
top | SFNode | Texture | Texture for the top of the cubemap | |||
url | MFString | [] | X3DTextureNode | Sets the url to a resource. |