HTML Encoding and Default Values⤴
<GeneratedCubeMapTexture
crossOrigin='""'
metadata='X3DMetadataObject'
origChannelCount='0'
repeatS='true'
repeatT='true'
scale='true'
size='128'
textureProperties='x3dom.nodeTypes.TextureProperties'
update=''NONE''
url='[]'
></GeneratedCubeMapTexture>
Inheritance⤴
- X3DNode(18)
- X3DAppearanceChildNode(9)
- X3DTextureNode(7)
- X3DEnvironmentTextureNode(2)
- GeneratedCubeMapTexture
Constructor⤴
-
GeneratedCubeMapTexture(ctx)⤴
-
Constructor for GeneratedCubeMapTexture
Parameters:
Name Type Argument Default Description ctx
Object <optional>
null context object, containing initial settings like namespace
Fields⤴
These are the X3D / X3DOM fields of this node. Values should usually be received / set as strings via
DOM functions (i.e., using
setAttribute("myFieldName", "myFieldValue")
and
getAttribute("myFieldName")
).
Name | Type | Default Value | Range | Inheritance | Standard | Description |
---|---|---|---|---|---|---|
crossOrigin | SFString | "" | X3DTextureNode | Cross Origin Mode | ||
metadata | SFNode | X3DMetadataObject | X3DNode | Field to add metadata information | ||
origChannelCount | SFInt32 | 0 | [0, inf] | X3DTextureNode | Specifies the channel count of the texture. 0 means the system should figure out the count automatically. | |
repeatS | SFBool | true | X3DTextureNode | Specifies whether the texture is repeated in s direction. | ||
repeatT | SFBool | true | X3DTextureNode | Specifies whether the texture is repeated in t direction. | ||
scale | SFBool | true | X3DTextureNode | Specifies whether the texture is scaled to the next highest power of two. (Needed, when texture repeat is enabled and texture size is non power of two) | ||
size | SFInt32 | 128 | (0, inf) | The size field indicates the resolution of the generated images in number of pixels per side. | ||
textureProperties | SFNode | TextureProperties | X3DTextureNode | Sets a TextureProperty node. | ||
update | SFString | 'NONE' | NOT YET IMPLEMENTED: The update field can be used to request a regeneration of the texture. Setting this field to "ALWAYS" will cause the texture to be rendered every frame. A value of "NONE" will stop rendering so that no further updates are performed even if the contained scene graph changes. When the value is set to "NEXT_FRAME_ONLY", it is an instruction to render the texture at the end of this frame, and then not render it again. In this case, the update frame indicator is set to this frame; at the start of the next frame, the update value shall be automatically set back to "NONE" to indicate that the rendering has already taken place. | |||
url | MFString | [] | X3DTextureNode | Sets the url to a resource. |