HTML Encoding and Default Values⤴
<RefinementTexture
autoRefinement='true'
background='x3dom.nodeTypes.X3DBackgroundNode'
crossOrigin='""'
depthMap='false'
dimensions='[128,128,4]'
excludeNodes='x3dom.nodeTypes.X3DNode'
eyeToScreenDistance='0.041'
fog='x3dom.nodeTypes.X3DFogNode'
format=''jpg''
interpupillaryDistance='0.064'
iterations='7'
lensCenter='0.05329'
maxLevel='this._vf.iterations'
metadata='X3DMetadataObject'
oculusRiftVersion='1'
origChannelCount='0'
repeatS='true'
repeatT='true'
scale='true'
scene='x3dom.nodeTypes.X3DNode'
showNormals='false'
stamp0='"gpuii/stamps/0.gif"'
stamp1='"gpuii/stamps/1.gif"'
stereoMode=''NONE''
textureProperties='x3dom.nodeTypes.TextureProperties'
update=''NONE''
url='[]'
viewpoint='x3dom.nodeTypes.X3DViewpointNode'
vScreenSize='0.07074'
></RefinementTexture>
Inheritance⤴
- X3DNode(18)
- X3DAppearanceChildNode(9)
- X3DTextureNode(7)
- RenderedTexture(1)
- RefinementTexture
Constructor⤴
-
RefinementTexture(ctx)⤴
-
Constructor for RefinementTexture
Parameters:
Name Type Argument Default Description ctx
Object <optional>
null context object, containing initial settings like namespace
Fields⤴
These are the X3D / X3DOM fields of this node. Values should usually be received / set as strings via
DOM functions (i.e., using
setAttribute("myFieldName", "myFieldValue")
and
getAttribute("myFieldName")
).
Name | Type | Default Value | Range | Inheritance | Standard | Description |
---|---|---|---|---|---|---|
autoRefinement | SFBool | true | Defines whether texture refinement should be managed by another component. | |||
background | SFNode | X3DBackgroundNode | RenderedTexture | Sets a background texture. | ||
crossOrigin | SFString | "" | X3DTextureNode | Cross Origin Mode | ||
depthMap | SFBool | false | RenderedTexture | Determines if textures shall be treated as depth map. If it is TRUE, then the generated texture will also contain the depth buffer. | ||
dimensions | MFInt32 | [128,128,4] | [0, inf] | RenderedTexture | Sets the width, height, color components (and number of MRTs). | |
excludeNodes | MFNode | X3DNode | RenderedTexture | Defines a list of sibling nodes that should be ignored. | ||
eyeToScreenDistance | SFFloat | 0.041 | RenderedTexture | Sets the eye to screen distance in m for stereo rendering. | ||
fog | SFNode | X3DFogNode | RenderedTexture | Sets a fog node. | ||
format | SFString | 'jpg' | Specifies the image format of the dataset. | |||
interpupillaryDistance | SFFloat | 0.064 | RenderedTexture | Sets the eye distance for stereo rendering. | ||
iterations | SFInt32 | 7 | Maximum level that should be loaded (if GSM is smaller than on DSL6000) | |||
lensCenter | SFVec3f | 0.05329 | RenderedTexture | Sets the lens Position on Screen. | ||
maxLevel | SFInt32 | iterations | Maximum level that should be loaded (if GSM is smaller than on DSL6000) | |||
metadata | SFNode | X3DMetadataObject | X3DNode | Field to add metadata information | ||
oculusRiftVersion | SFFloat | 1 | RenderedTexture | Very experimental field to change between DK1 and DK2. | ||
origChannelCount | SFInt32 | 0 | [0, inf] | X3DTextureNode | Specifies the channel count of the texture. 0 means the system should figure out the count automatically. | |
repeatS | SFBool | true | X3DTextureNode | Specifies whether the texture is repeated in s direction. | ||
repeatT | SFBool | true | X3DTextureNode | Specifies whether the texture is repeated in t direction. | ||
scale | SFBool | true | X3DTextureNode | Specifies whether the texture is scaled to the next highest power of two. (Needed, when texture repeat is enabled and texture size is non power of two) | ||
scene | SFNode | X3DNode | RenderedTexture | Sets a separate, potentially independent, subscene. If unset, the same scene is used. | ||
showNormals | SFBool | false | RenderedTexture | Specifies whether normals are shown. | ||
stamp0 | SFString | gif" | Specifies the first stamp texture. | |||
stamp1 | SFString | gif" | Specifies the second stamp texture. | |||
stereoMode | SFString | 'NONE' | ["NONE","LEFT_EYE","RIGHT_EYE"] | RenderedTexture | Sets render information for stereo rendering. | |
textureProperties | SFNode | TextureProperties | X3DTextureNode | Sets a TextureProperty node. | ||
update | SFString | 'NONE' | ["NONE", "NEXT_FRAME_ONLY", "ALWAYS"] | RenderedTexture | Specifies when the texture is updated. | |
url | MFString | [] | X3DTextureNode | Sets the url to a resource. | ||
viewpoint | SFNode | X3DViewpointNode | RenderedTexture | Specifies the viewpoint that is used to render the texture content. | ||
vScreenSize | SFFloat | 0.07074 | RenderedTexture | Sets the vertical screen size in m for stereo rendering. |