HTML Encoding and Default Values⤴
                <X3DSpatialGeometryNode
                
                ccw='true'
                
                lit='true'
                
                metadata='X3DMetadataObject'
                
                solid='true'
                
                useGeoCache='true'
                
                ></X3DSpatialGeometryNode>
            
        Inheritance⤴
- Core/X3DNode(18)
 - Rendering/X3DGeometryNode(12)
 - X3DSpatialGeometryNode (14)
 - Box
 - Cone
 - Cylinder
 - Geometry3DExt/Dish
 - Geometry3DExt/Nozzle
 - Plane
 - Geometry3DExt/Pyramid
 - Geometry3DExt/RectangularTorus
 - Geometry3DExt/SlopedCylinder
 - Geometry3DExt/Snout
 - Sphere
 - Geometry3DExt/SphereSegment
 - Torus
 - X3DBinaryContainerGeometryNode
 
Fields⤴
            These are the X3D / X3DOM fields of this node. Values should usually be received / set as strings via
            DOM functions (i.e., using
            
        
setAttribute("myFieldName", "myFieldValue") and
            getAttribute("myFieldName")).
        | Name | Type | Default Value | Range | Inheritance | Standard | Description | 
|---|---|---|---|---|---|---|
| ccw | SFBool | true | Rendering/X3DGeometryNode | 
                
                     
                
             | 
            The ccw field defines the ordering of the vertex coordinates of the geometry with respect to user-given or automatically generated normal vectors used in the lighting model equations. | |
| lit | SFBool | true | Rendering/X3DGeometryNode | 
                
                     
                
             | 
            Specifies whether this geometry should be rendered with or without lighting. | |
| metadata | SFNode | X3DMetadataObject | Core/X3DNode | 
                
                     
                
             | 
            Field to add metadata information | |
| solid | SFBool | true | Rendering/X3DGeometryNode | 
                
                     
                
             | 
            Specifies whether backface-culling is used. If solid is TRUE only front-faces are drawn. | |
| useGeoCache | SFBool | true | Rendering/X3DGeometryNode | 
                
                     
                
             | 
            Most geo primitives use geo cache and others might later on, but one should be able to disable cache per geometry node. Defaults to global useGeoCache setting parameter. | 
 documentation